In the year 2012, a mysterious illness began to sweep the globe. In its wake, those who survived it were left with immensely powerful supernatural abilities.
As the number of people capable of wielding magic powers increased, they began to organize and seize control of the course of history. Using their powers to travel between parallel universes, these mages forge empires of a scale never before seen. And at the center of it all is the Academy, a neutral institution founded for mages to share their knowledge with each other.
Mages struggle against each other to impose their will upon the multiverse, but there is one threat that unites them all together. In recent months, mysterious entities have appeared. These entities wield power far greater than any one mage, and they seem determined to annihilate all of humanity. The mages will have to set aside their differences in order to beat them. The fate of the multiverse depends on it.
Post by Serpentarius on May 1, 2018 15:57:43 GMT -7
I'm putting a plug for our tabletop RPG here. It's free to download, so go check it out if you're interested in that sort of thing.
Vermilion Frontier is a tabletop roleplaying game about humans living on colonized Mars in the 22nd century. The book is divided into two parts: a speculative future timeline resulting in a world ripe for telling interesting stories, and a dice-based conflict resolution system focused on playing out the lives of mercenaries living in that world. Both parts are intended to be used together, but they can also be adapted for use with other settings or gameplay systems.
The game is currently in a beta state, meaning that although it’s fully functional, many aspects (such as art and user tools) are not yet complete. The main objective of this release is to gather reactions and suggestions from other gamers in order to fix any obvious problems before aiming at a wider audience.
The following are some of the important traits of VF.
Science fiction
Mid-future timeframe (2161)
Transhumanist themes
Space Western tone
Both utopian and dystopian aspects
No supernatural elements
Tactical combat
No miniatures or grids
Unique dice system (with mobile-friendly roller and Discord bot)
Semi-procedural sandbox
Mission-based game flow
Customization-heavy equipment, cybernetics, and vehicles