Morphis Galliher
Posted Jul 18, 2018 18:47:11 GMT -7
Post by Deleted on Jul 18, 2018 18:47:11 GMT -7
Name: Morphis Galliher
Age: 19
Gender: Male
Group: Seeker
Homeworld: Information Age
Occupation: Morphis makes his money acting as a street performer for oblivious mundanes, although he isn't above pick-pocketing a bit of cash in a pinch
Appearance: Morphis is tall and gangly, standing at 6'3" and weighing in at 178 lbs. He has slender shoulders and spindly limbs, with long, nimble fingers to match. His build packs little fat or muscle, leaving him looking rather bony. However, it does afford him decent flexibility.
Similarly, his head shape is tall and angular, with a sharp jawline and high cheekbones. Thick blonde hair, just barely long enough to put up into a bun on occasion, frames his rather feminine face. His chestnut eyes are friendly and inviting, though they hide a natural aura of mischief behind long blonde lashes.
All in all, Morphis does his best to maintain a relaxed and friendly yet clean-cut appearance. He is an expert at matching colors, although in order to enhance the effects of his magic he often dresses in either a variety of disorienting colors or murky, earthy tones. His nails are kept clean and well-manicured, he uses makeup sparingly, and his tongue, naval, and ears are all pierced.
Talents:
-Seasoned Actor; as a street performer (and as a generally dishonest person), Morphis is fairly charismatic, great at improvising, and has a variety of tricks, excuses, and false faces up his sleeve, ready to be utilized at a moment's notice. In addition, he is skilled at mimicking voices, which is perhaps only useful on a case-by-case basis but does serve to compliment his acting abilities. Whether dazzling mundanes on the streets of New Orleans or smooth talking his way out of a parking ticket, Morphis's acting never ceases to come in handy.
-Dexterous; this is a skill he picked up along with his career and built up with years on years of practice. Morphis's quick, careful hands and long fingers are adept at playing instruments, juggling knives, balancing plate on sticks, performing card tricks, and swiping a wallet or two from unsuspecting onlookers-- or sometimes, several of these at once!
-Musical; he is able to play a multitude of instruments, with a preference for strings-- cello, violin, guitar, ukulele, piano, fiddle, mandolin, harmonica, and balalaika, to be specific. He isn't a bad vocalist either, although he is by no means an expert.
-Stylist; hair, nails, outfits and accessories, Morphis does it all. He knows tons of different types of braids, is able to give people piercings, and loves coming up with intricate designs to paint on his nails. In addition, he's tried making his own jewelry and clothes before; it didn't turn out that badly, but he finds that he doesn't really have the patience for that sort of thing. Seriously, come to him for fashion advice, he'll be delighted.
Personality: If there were one word that wholly encompassed Morphis's personality, it would be flamboyant. He's loud, colorful, and friendly--if a bit materialistic and condescending at times--and just generally makes a presence for himself wherever he goes. He makes an effort to talk to everyone at least once, which can make him seem much kinder and more trustworthy than he actually is; what appears to be an attempt to get to know the quiet kid next door is likely actually an excuse to size them up and see what they have to offer. Someone who doesn't have money, looks, or social presence going for them might get a wave or two from him, but they'll likely be forgotten in about a week. It's nothing personal on his part-- he just tends to view everyone as someone to either suck up to or leech off of, or at best as someone to amuse him for awhile.
Of course, that isn't to say that Morphis's intentions are all bad; he is usually out to save his own neck, so if a problem directly affects him or his "business," then his more than willing to work with heroes to resolve a sticky situation. He regards mages' lives above mundanes by a significant amount, but in the end, he doesn't exactly want anyone dead, so he can be persuaded to be cooperative for a variety of reasons (guilt, boredom, amusement, monetary reward, and social status are all fair game, among other reasons on).
In addition, Morphis is a bit narcissistic and is easily flattered, so his "act" can quickly melt away into genuine enthusiasm if someone expresses interest in something he's prideful of, such as his music or the effort he puts into his appearance. He can appreciate someone with what he considers to be "good taste," and when he deems that someone has it, his view of them can change on a dime.
Although he is quick to stir up a bit of harmless drama or swipe a wallet when no one is watching, Morphis certainly isn't in it for the thrill. He tries not to let conflicts escalate into anything physical and is more likely to abscond than stand his ground if someone picks a fight with him. Even when he does decide to stand his ground, his tactics are notoriously sneaky; he uses his magic to obscure himself from sight and dance around his opponent, toying with them rather than facing them head on (mostly because in a fair fight he'd be squashed like a bug and he knows it).
History: Morphis was born a nobody in the middle of New Orleans. His parents divorced soon after he was born on account of his dad being a man of many vices who had dragged his family into some serious debt with his uncontrollable gambling addiction. Morphis went to a regular overcrowded-and-underfunded public school and visited his father on the weekends, all while his mother worked two dead-end jobs at once in order to support their meager two-person family. Overall, he experienced a typical dreary childhood.
The performer thing started off as more of a hobby than an actual career, although there was no denying that Morphis possessed a natural talent for it. He got the idea take his card tricks and fabrications to the streets from a school friend toward the end of the fifth grade, and initially dismissed it as an unrealistic, unattainable goal. Besides, what kind of fifth grader had to work? They weren't that poor...
He re-explored the idea after his mom was fired from one of her jobs, effectively cutting the family's income in half. She was devastated, and Morphis hated to see his mom suffer... plus, he knew friends who have had to go hungry on a regular bases due to a lack of funds, and he didn't want that for himself. And so, with his stilts, scarves, and faux magic knickknacks of all kinds, the gawky pre-teen began putting his talents to use.
His first performance was kind of a bust. So was the second, and the third, and the fourth. Progress was slow, but he didn't give up. His efforts paid off, as slowly but surely he began to see results. Pennies turned into dollars, and mildly curious passerbys turned into crowds of enraptured peers. He had his own website and plenty of followers who would travel far and wide just to see him perform. He wasn't exactly paying the bills with his sporadic income, but his mother was grateful for his contributions (unaware that his business wasn't exactly honest) and was prouder of his progress than she could ever hope to express.
He was around 17 when he and his mother grew ill with the "magical disease" at nearly the same time out of sheer coincidence. Morphis survived, and came out all the better for it. His mother... not so much. He fell into a pattern of fits of depression followed by emotional numbness after that, which he rode out by locking himself in his father's basement for days on end. In this sensitive emotional state, recruiting him into the Academy was an easy task. It happened on his way to the grocery store unexpectedly one day, and although he was offered time to think about the ordeal, he rather blindly agreed to enroll.
Since then, he's been staying in the Academy for the most part, sleeping in the dorms since he's rather not go home to his father. He still keeps up with his performances, though, as they're a part of his "passion," his main source of income, and they help to keep several of his sharp.
Magic Overview: In contrast with his attention-drawing personality, Morphis's magic appears to erase him from the picture entirely. It's not that he isn't "there," so to speak, but when he activates his magic, no one can seem to keep their eyes on him! Or remember anything about him definitively, even. Which side of the room is he on--wait, who were we talking about again? Oh, right, Marcus... Sometimes these effects linger even after he's left, although luckily they don't seem to ever be permanent.
Tools: Morphis keeps his "bag of tricks" (affectionately named Fifi) with him at all times. It is a rather large navy-blue backpack with his name, and the bag's name, scrawled over it in gold sharpie, and it holds all of his "magical tools" inside, which can occasionally be used for combat. The contents vary, but a typical assortment on any given day might include several scarves, a wand and top hat, a deck of cards, a bag of marbles, a couple of plushies, a rubiks cube, smoke bombs and stink bombs. He also usually keeps a pocket knife tucked into the side of the bag, "just in case."
Age: 19
Gender: Male
Group: Seeker
Homeworld: Information Age
Occupation: Morphis makes his money acting as a street performer for oblivious mundanes, although he isn't above pick-pocketing a bit of cash in a pinch
Appearance: Morphis is tall and gangly, standing at 6'3" and weighing in at 178 lbs. He has slender shoulders and spindly limbs, with long, nimble fingers to match. His build packs little fat or muscle, leaving him looking rather bony. However, it does afford him decent flexibility.
Similarly, his head shape is tall and angular, with a sharp jawline and high cheekbones. Thick blonde hair, just barely long enough to put up into a bun on occasion, frames his rather feminine face. His chestnut eyes are friendly and inviting, though they hide a natural aura of mischief behind long blonde lashes.
All in all, Morphis does his best to maintain a relaxed and friendly yet clean-cut appearance. He is an expert at matching colors, although in order to enhance the effects of his magic he often dresses in either a variety of disorienting colors or murky, earthy tones. His nails are kept clean and well-manicured, he uses makeup sparingly, and his tongue, naval, and ears are all pierced.
Talents:
-Seasoned Actor; as a street performer (and as a generally dishonest person), Morphis is fairly charismatic, great at improvising, and has a variety of tricks, excuses, and false faces up his sleeve, ready to be utilized at a moment's notice. In addition, he is skilled at mimicking voices, which is perhaps only useful on a case-by-case basis but does serve to compliment his acting abilities. Whether dazzling mundanes on the streets of New Orleans or smooth talking his way out of a parking ticket, Morphis's acting never ceases to come in handy.
-Dexterous; this is a skill he picked up along with his career and built up with years on years of practice. Morphis's quick, careful hands and long fingers are adept at playing instruments, juggling knives, balancing plate on sticks, performing card tricks, and swiping a wallet or two from unsuspecting onlookers-- or sometimes, several of these at once!
-Musical; he is able to play a multitude of instruments, with a preference for strings-- cello, violin, guitar, ukulele, piano, fiddle, mandolin, harmonica, and balalaika, to be specific. He isn't a bad vocalist either, although he is by no means an expert.
-Stylist; hair, nails, outfits and accessories, Morphis does it all. He knows tons of different types of braids, is able to give people piercings, and loves coming up with intricate designs to paint on his nails. In addition, he's tried making his own jewelry and clothes before; it didn't turn out that badly, but he finds that he doesn't really have the patience for that sort of thing. Seriously, come to him for fashion advice, he'll be delighted.
Personality: If there were one word that wholly encompassed Morphis's personality, it would be flamboyant. He's loud, colorful, and friendly--if a bit materialistic and condescending at times--and just generally makes a presence for himself wherever he goes. He makes an effort to talk to everyone at least once, which can make him seem much kinder and more trustworthy than he actually is; what appears to be an attempt to get to know the quiet kid next door is likely actually an excuse to size them up and see what they have to offer. Someone who doesn't have money, looks, or social presence going for them might get a wave or two from him, but they'll likely be forgotten in about a week. It's nothing personal on his part-- he just tends to view everyone as someone to either suck up to or leech off of, or at best as someone to amuse him for awhile.
Of course, that isn't to say that Morphis's intentions are all bad; he is usually out to save his own neck, so if a problem directly affects him or his "business," then his more than willing to work with heroes to resolve a sticky situation. He regards mages' lives above mundanes by a significant amount, but in the end, he doesn't exactly want anyone dead, so he can be persuaded to be cooperative for a variety of reasons (guilt, boredom, amusement, monetary reward, and social status are all fair game, among other reasons on).
In addition, Morphis is a bit narcissistic and is easily flattered, so his "act" can quickly melt away into genuine enthusiasm if someone expresses interest in something he's prideful of, such as his music or the effort he puts into his appearance. He can appreciate someone with what he considers to be "good taste," and when he deems that someone has it, his view of them can change on a dime.
Although he is quick to stir up a bit of harmless drama or swipe a wallet when no one is watching, Morphis certainly isn't in it for the thrill. He tries not to let conflicts escalate into anything physical and is more likely to abscond than stand his ground if someone picks a fight with him. Even when he does decide to stand his ground, his tactics are notoriously sneaky; he uses his magic to obscure himself from sight and dance around his opponent, toying with them rather than facing them head on (mostly because in a fair fight he'd be squashed like a bug and he knows it).
History: Morphis was born a nobody in the middle of New Orleans. His parents divorced soon after he was born on account of his dad being a man of many vices who had dragged his family into some serious debt with his uncontrollable gambling addiction. Morphis went to a regular overcrowded-and-underfunded public school and visited his father on the weekends, all while his mother worked two dead-end jobs at once in order to support their meager two-person family. Overall, he experienced a typical dreary childhood.
The performer thing started off as more of a hobby than an actual career, although there was no denying that Morphis possessed a natural talent for it. He got the idea take his card tricks and fabrications to the streets from a school friend toward the end of the fifth grade, and initially dismissed it as an unrealistic, unattainable goal. Besides, what kind of fifth grader had to work? They weren't that poor...
He re-explored the idea after his mom was fired from one of her jobs, effectively cutting the family's income in half. She was devastated, and Morphis hated to see his mom suffer... plus, he knew friends who have had to go hungry on a regular bases due to a lack of funds, and he didn't want that for himself. And so, with his stilts, scarves, and faux magic knickknacks of all kinds, the gawky pre-teen began putting his talents to use.
His first performance was kind of a bust. So was the second, and the third, and the fourth. Progress was slow, but he didn't give up. His efforts paid off, as slowly but surely he began to see results. Pennies turned into dollars, and mildly curious passerbys turned into crowds of enraptured peers. He had his own website and plenty of followers who would travel far and wide just to see him perform. He wasn't exactly paying the bills with his sporadic income, but his mother was grateful for his contributions (unaware that his business wasn't exactly honest) and was prouder of his progress than she could ever hope to express.
He was around 17 when he and his mother grew ill with the "magical disease" at nearly the same time out of sheer coincidence. Morphis survived, and came out all the better for it. His mother... not so much. He fell into a pattern of fits of depression followed by emotional numbness after that, which he rode out by locking himself in his father's basement for days on end. In this sensitive emotional state, recruiting him into the Academy was an easy task. It happened on his way to the grocery store unexpectedly one day, and although he was offered time to think about the ordeal, he rather blindly agreed to enroll.
Since then, he's been staying in the Academy for the most part, sleeping in the dorms since he's rather not go home to his father. He still keeps up with his performances, though, as they're a part of his "passion," his main source of income, and they help to keep several of his sharp.
Magic Overview: In contrast with his attention-drawing personality, Morphis's magic appears to erase him from the picture entirely. It's not that he isn't "there," so to speak, but when he activates his magic, no one can seem to keep their eyes on him! Or remember anything about him definitively, even. Which side of the room is he on--wait, who were we talking about again? Oh, right, Marcus... Sometimes these effects linger even after he's left, although luckily they don't seem to ever be permanent.
Tools: Morphis keeps his "bag of tricks" (affectionately named Fifi) with him at all times. It is a rather large navy-blue backpack with his name, and the bag's name, scrawled over it in gold sharpie, and it holds all of his "magical tools" inside, which can occasionally be used for combat. The contents vary, but a typical assortment on any given day might include several scarves, a wand and top hat, a deck of cards, a bag of marbles, a couple of plushies, a rubiks cube, smoke bombs and stink bombs. He also usually keeps a pocket knife tucked into the side of the bag, "just in case."