In the year 2012, a mysterious illness began to sweep the globe. In its wake, those who survived it were left with immensely powerful supernatural abilities.
As the number of people capable of wielding magic powers increased, they began to organize and seize control of the course of history. Using their powers to travel between parallel universes, these mages forge empires of a scale never before seen. And at the center of it all is the Academy, a neutral institution founded for mages to share their knowledge with each other.
Mages struggle against each other to impose their will upon the multiverse, but there is one threat that unites them all together. In recent months, mysterious entities have appeared. These entities wield power far greater than any one mage, and they seem determined to annihilate all of humanity. The mages will have to set aside their differences in order to beat them. The fate of the multiverse depends on it.
Another month has gone by and a lot continues to happen. We're at the point where we can regularly support two incursions at once for people looking to make stuff happen!
This month, we have another small balance update. The cost of the SOFTEN opening has been reduced from 15% to 10%. Hopefully this will open more avenues and potential strategies for you all.
You all sure have been busy, this month! The scale of your actions has been growing larger, and even the ignorant mundanes are starting to take notice. Each group of mages is starting to establish control of its own little territory. But what will you do once the entire multiverse is divided up between you? Will you kick back and wait for new universes to be discovered? Or will you be ready to fight a proper mage war?
This was an exemplary project! New York was arguably the single most important city of the Information Age, so it made a great target for having a large impact across the entire planet. And the efficiency with which the mages made their change was admirable, too: one little social disturbance was grown to the point that it shut the whole city down! It didn't actually achieve any long-term positive societal change, but that wasn't really what you were after, right?
What can I say? This whole project was a wonderful example of what mages can do when they put their minds to it. And what better way to prevent sneaky political corruption plots than by exploding the politicians before they can be corrupted? 100,000 dead is quite impressive, but be warned that we grade on a curve at the Academy! That's less than 0.002% of that universe's population, so you'd better be prepared to outdo yourself in the future - unless, of course, you can devise some way to stop other mages from beating your high score.
This project could have been so much greater! All the ingredients were there: an immensely destructive power, a bunch of especially nasty people you can kill without really feeling bad afterward, and some interfering mages to give you an excuse to "lose control." But alas, it wasn't meant to be. Technical pacifism is the worst kind of pacifism - and that's saying something! At least absolute pacifists will quietly get out of the way while other people get their looting and pillaging on. Stop ruining everyone else's fun!
Ooh, a challenge to other mages' established territory. Ambitious! But maybe a bit too much so. Don't you know that there are plenty of other places in the multiverse where mundanes still think they run the show? But I digress. On a technical level, this project was quite competent. It demonstrates a fine understanding of how to beat other mages and fight chaos with chaos. Looking forward to your future projects!